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Even after renaming all variables to short meaningless strings, a script with few identifiers is easy to analyze. Identifier flooding generates massive numbers of dummy identifiers to drown out real ones. When an analyst dumps globals or lists locals, they face hundreds or thousands of entries instead of a clean handful. This page covers every flooding technique for Lua and Luau, with complete code examples.

Global Namespace Flooding

In Lua, _G is the global table. Polluting it makes global dumps useless to an analyst.

Generating Fake Globals in a Loop

Mixed Fake Globals with Plausible Names

Globals with Fake Values

In Luau and Roblox, _G is the shared global table across all scripts in the same context. Flooding _G in a multiplayer game affects all scripts. Use local flooding and table flooding instead for Luau, or flood _G only in single-player/local contexts where side effects are contained.

Local Variable Flooding

Declare dozens of unused locals at the start of every function.

Function Preamble with Unused Locals

Locals with Fake Initializations

Lua Local Variable Limit

Lua 5.1 has a hard limit of 200 local variables per function. Stay well under this limit to avoid compile errors.

Fake Require/Import Flooding

Generate fake module imports that look real but do nothing.

Roblox Luau: Fake Service Gets

Standard Lua: Fake Requires with pcall

pcall Wrapper Pattern

Table Key Flooding

Add hundreds of fake keys to important tables so the table dump is enormous.

Fake Keys on Module Tables

Fake Keys with Plausible Values

Function Signature Flooding

Add extra unused parameters to every function.

Extra Unused Parameters

Flooded Signatures with Fake Types (Luau)

Flooded Callbacks

Combine identifier flooding with variable renaming so the flooded identifiers follow the same naming scheme as real ones. If real variables are named _a, _b, _c, then flooded variables should use the same pattern: _x1, _x2, _x3. This makes them indistinguishable at a glance.
Excessive flooding increases memory usage and script parse time. In Roblox, scripts are parsed on the client. Going to tens of thousands of dummy identifiers may cause noticeable lag when loading. For most purposes, 500-1000 dummy identifiers is enough to overwhelm manual analysis without impacting performance.
Roblox scripts do not have access to a truly unrestricted global namespace. The _G table is shared across scripts in the same context, but Roblox’s security model limits direct global manipulation. For Luau, prefer local flooding and table flooding over _G flooding. Fake service imports and local variable preambles are the safest and most effective techniques for Roblox scripts.