Global Namespace Flooding
In Lua,_G is the global table. Polluting it makes global dumps useless to an analyst.
Generating Fake Globals in a Loop
Mixed Fake Globals with Plausible Names
Globals with Fake Values
Local Variable Flooding
Declare dozens of unused locals at the start of every function.Function Preamble with Unused Locals
Locals with Fake Initializations
Lua Local Variable Limit
Lua 5.1 has a hard limit of 200 local variables per function. Stay well under this limit to avoid compile errors.Fake Require/Import Flooding
Generate fake module imports that look real but do nothing.Roblox Luau: Fake Service Gets
Standard Lua: Fake Requires with pcall
pcall Wrapper Pattern
Table Key Flooding
Add hundreds of fake keys to important tables so the table dump is enormous.Fake Keys on Module Tables
Fake Keys with Plausible Values
Function Signature Flooding
Add extra unused parameters to every function.Extra Unused Parameters
Flooded Signatures with Fake Types (Luau)
Flooded Callbacks
Does Roblox filter out flooded globals?
Does Roblox filter out flooded globals?
Roblox scripts do not have access to a truly unrestricted global namespace. The
_G table is shared across scripts in the same context, but Roblox’s security model limits direct global manipulation. For Luau, prefer local flooding and table flooding over _G flooding. Fake service imports and local variable preambles are the safest and most effective techniques for Roblox scripts.